As We Might Watch: What might arise from reconsidering the concept of interactive film?
Monday, December 14, 2009
Interactive film form has been conceived of in terms of branching; multi-linear narratives predominantly drawing on the mechanics of the computer games industry. Interactive engagements produced within this framework have failed to revolutionise either the gaming or the film industry. Might this stalling in the production process arise from an incomplete consideration of the potential of interactive film? In this light, a rethinking of the modes of address afforded by an interactive environment, in new media and more traditional narrative form, highlights territory that might be created by merging their agendas, rather than attempting to reconcile their forms.
This paper was published in the Journal of Media Practice v. 9 no. 1 pages 19-27 (May 2008).